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Infinite warfare classic weapons list
Infinite warfare classic weapons list












It’s allowed us to create our own weapons, our own set of traps that don’t feel like they belong in any other game. Being in a theme park, it’s interesting that we’ve gone to the “happiest place on earth” and turned it on its head, bringing zombies along for the ride.

infinite warfare classic weapons list

We wanted to have fun, first and foremost. Ross: We don’t take ourselves very seriously with Zombies in Spaceland. GamesBeat: How is it different from Treyarch’s Zombies, beyond the obvious difference in setting? From the cinematics to the characters to the dialogue to the scope of the location, the sheer number of weapons, the music tracks, it gave us a lot of time to massage that into a really great place. For us, it’s afforded us the ability to take a second and third look at things, really polish them to a level that we might not have reached if we had just one year. Sometimes, there’s the challenge of time, as you race to get something done. Having the three-year development cycle, aside from being able to build something as big as Zombies in Spaceland - the map really is massive, and fully interactive - it gives you a lot of time to flesh out your ideas. Ross: It’s certainly afforded us the chance to do that. GamesBeat: Is this one of the things you can do with three years to develop a game? Go off and do something completely different? The challenge for us was to create something authentic to that time period, whether that’s the character archetypes or all the way to this theme park that felt like it belonged in Anywhere, USA in the 1980s. You’re blasted with all this future stuff, and then all of a sudden, “Hey, what are we doing 30 years ago? I’m seeing VCRs and Rubik’s cubes.” For fans, when they get a chance to try that, it’s refreshing to have a different piece of art to look at. We were able to create something that - coming from campaign or from multiplayer - this feels like a completely different game, a completely different experience. Ross: This whole experience has been a great challenge for us - but a very rewarding one.

infinite warfare classic weapons list

GamesBeat: Was this easy to do, or was mixing the themes a little difficult?














Infinite warfare classic weapons list